#pragma once
#include <list>

namespace krryn{
namespace view{
	class effect;
}
namespace scene{
	class mesh{
	public:
		typedef std::list<krryn::view::effect*> effect_list_t;

		effect_list_t &get_effects(){return m_Effects;}
	private:
		effect_list_t m_Effects;
	};
}
}